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There were times that called for the use of ancient and powerful words, the acknowledgment of humans in a crisis everywhere and everywhen since language was first invented. This was one of them. "Shit." Aurora said.
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 Post subject: Dark Amber
PostPosted: Wed Dec 31, 2014 12:42 pm 
Pattern Master
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Joined: Mon Jun 09, 2008 4:12 am
Posts: 151
Location: Chicago Suburbs
I remember a couple of neat "Dark Amber" concepts from years ago. As with other websites I keep looking for, these seem to have vanished as well.

(1) One was called "Fatherland" and had as its core concept the notion that a nazi-like mentality had overtaken Amber. I think there were tanks which had rolled into the city of Amber, lots of elders had been arrested as spies, and so on.

(2) Another is one which I can't recall much about other than its tagline "Dark Amber: where it sucks to be you." It might have been Through a Pattern Darkly, but I might be confusing this campaign with another.

I think there are more examples of "Dark Amber" campaigns in Amberzine #12. I find the concept to be interesting, but my players don't like the idea of a conquered Amber so much so I've avoided this style of campaign.

What do you think of the "Dark Amber" concept? Have you run such a game? Any interesting stories to relate about how it turned out?

Kingmaker of Amber
Amber Diceless RPG Player since 1993
Original D&D Player since 1975

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